MMORPG's; Are you addicted yet?
October 29th 2006 13:43
MMORPG stands for Massive Multiplayer Online Role Playing Game. Millions of people are playing MMORPG's as I type in this blog, and they are only getting more popular and common as the days pass by.
These games can be extremely addictive with gamers spending endless hours logged into a complete fantasy world created by game developers. MMORPG's attract an older community as well as the youth, mainly because these games rely on time spent playing. An MMORPG can never be 'finished' because the story will continue to go on as long as players still inhabit the servers.
They also bring people from countries separated by thousands of kilometres away together, which allows the gamers to communicate with each other as if they were standing right in front of them. Players 'work' on developing their character's skills, as well as their own.
One of the more popular MMORPG's is World of Warcraft, which currently dominates the market. World of Warcraft requires a monthly subscription fee to play, so each month you play the game, you must pay a fee. Titles such as Guild Wars; Night fall do not require a monthly fee, but still charge for the actual game. Some MMORPG's like SilkRoad Online are one hundred percent free, but would usually require a large download.
I am currently playing Guild Wars; Night fall in my spare time. Guild wars doesn't require a large amount of time to 'keep up' with the other players, because it has a level cap of 20. So it's great for players who don't have the time to spend to stay competitive with others.
I must warn anyone looking to get into an MMORPG, they can be fatally addictive, as a poor Korean fellow found out when he spent over 72 hours in a row playing World of warcraft without eating/drinking or sleeping. True story.
I would be interested to hear if anyone from the orble community currently (or has) plays an MMORPG.
These games can be extremely addictive with gamers spending endless hours logged into a complete fantasy world created by game developers. MMORPG's attract an older community as well as the youth, mainly because these games rely on time spent playing. An MMORPG can never be 'finished' because the story will continue to go on as long as players still inhabit the servers.
They also bring people from countries separated by thousands of kilometres away together, which allows the gamers to communicate with each other as if they were standing right in front of them. Players 'work' on developing their character's skills, as well as their own.
One of the more popular MMORPG's is World of Warcraft, which currently dominates the market. World of Warcraft requires a monthly subscription fee to play, so each month you play the game, you must pay a fee. Titles such as Guild Wars; Night fall do not require a monthly fee, but still charge for the actual game. Some MMORPG's like SilkRoad Online are one hundred percent free, but would usually require a large download.
I am currently playing Guild Wars; Night fall in my spare time. Guild wars doesn't require a large amount of time to 'keep up' with the other players, because it has a level cap of 20. So it's great for players who don't have the time to spend to stay competitive with others.
I must warn anyone looking to get into an MMORPG, they can be fatally addictive, as a poor Korean fellow found out when he spent over 72 hours in a row playing World of warcraft without eating/drinking or sleeping. True story.
I would be interested to hear if anyone from the orble community currently (or has) plays an MMORPG.
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